The developer perspective: Space Warp
There are apps for listening to music. There are apps for planning the best route to any given destination. There are apps for remotely raising or lowering the car’s temperature. And there are apps for defending humanity against an alien attack.
The aliens’ motives are unclear. Territorial expansion? Jealousy over the Earth’s ever-expanding EV future? They’re firing gas cans in any case, so we know they’re no friends of electric mobility. What is clear is that it’s up to you, piloting a Polestar 2 equipped for the void and capable of firing bolts of electricity, to beat them back.
This is the premise of Space Warp. Developed for the Android Automotive OS of Polestar 2, Space Warp is a loving homage and deliberate throwback to the shoot ‘em up games of the 8-bit era.
Created first by developers at Humblebee, Space Warp was then adapted for the Polestar 2 OS by Developer Dominic Kersch and Software Engineer and Technical Lead Erik Grimmbråten.
The game features a local scoreboard which enables players to compete against one another, along with controls that mirror the functionality of the car’s own system. The method by which you steer the Polestar 2, for example, is a slider. And though the game had a soft launch, it’s seen an enthusiastic reception amongst followers, fans, and customers.
Space Warp is a fun feature in Polestar 2. It’s also an example of what can be done with the system. Not every application has to focus on different functionalities in the car, nor do they need to streamline an aspect of the driving experience (though those apps are great too). Entertainment apps are both hugely popular and very welcome.
“Space Warp is a playful step forward in engaging a wider developer community wishing to share their ideas and creations for the Polestar OS,” says Kersch.
“The sky is really the limit here,” continues Grimmbråten. “If you’re a front-end developer, you can make apps for the car. Which is mind blowing.”
Whether those apps control a function, remove an unnecessary interaction, or save humankind from extra-terrestrial invasion, they’re all welcome in Polestar 2.
Beyond the Road: Hannah Catmur
Welcome to Polestar Beyond the Road. In this new content series, we will be meeting with Polestar owners from around the world and explore their story. First up, is tech afficionado Hannah Catmur. From pitching apps to Tim Cook to travelling through the South American jungles, her story is one worth telling.
Is Quiet Luxury the next big thing in mobility?
You may have seen it on your TV screens recently. Your favourite fashion influencer has probably enthused about it on TikTok. Or maybe you've read one of the countless editorials that litter the lifestyle pages of glossy magazines. Unknowingly or not, the latest trend taking over the fashion industry has almost certainly touched your life. But dig a little deeper and you start to discover two things. Firstly, this trend isn't just limited to the fashion world. And secondly, it's not really a trend at all. Welcome to the wonderfully rarefied world of quiet luxury.
Four things you didn’t know about Polestar (but wished you did)
We’re not one to toot our own horn. So we won't. We won't tell you how we've manufactured 150,000 Polestar 2s. We won't get into brand growth and vehicle registrations. And we certainly won't mention our ever-growing global retail footprint that has resulted in over 20,000 handovers in the United Kingdom alone. No. We'll leave the PR to the press people. Instead, as others celebrate these milestones, we'll focus on some of the human (and not-so-human) stories behind the numbers. Because Polestar isn't just about cars. It's about people.